Q&A Thread
yeah, that's what I'd do, with $50 mill in the bank you could easily pick up a 4* keeper.
no need to rush, there are plenty of good foreign keepers out there young too, which means you can spend time training up a kiwi
Queenslander 3x a year.
Thanks for the help guys, I will start by looking out for a keeper. Yeah yelling at the screen happens a lot sometimes...
it can be frustrating, I've only got a 3* defence/keeper at the moment and they seen to do ok in stopping goals, your tactics can also influece it too, if your too attacking your likely to leak goals.
Queenslander 3x a year.
interestingly enough you ahve a similr team set up to me, your midfield is slightly less than mine but simila shape and defensive setup, it could just be the quality of opponent that your meeting.
Queenslander 3x a year.
It's just weird, scoring is not an issue, Eaton was third in the league in goals last season as I dropped to 14th.
Maybe I should try and go more defensive to balance out a bit.
yeah it does seem odd, I'm sitting third in my league with the same set up as you, check it out Wellington Nix
Queenslander 3x a year.
I would definitely be trying to invest in youth or get some quality academy players, I had some early setbacks when forced to sell all my old players but it's definitely an excellent way in the long term, now my average squad age is about 22 and I don't have anybody retiring or deteriorating.
Also, I would play Doran in your defence, still a quality player and one who I think would free it up.
And don't be afraid to just cut players if selling them won't work, obviously you don't want wages to be too high so anybody around 2 star potential is easy to cut. I'd be looking to sell guys like Rood, H.Doran, Wilkes, McDonald etc, and getting any funds you can get to re-invest in younger players
Now watch as you crush me in the YF league....
Question for getting youth pulls, how many of you go for older talents? I usually go for normal as if they are good I can get them routine and some training pretty easily, but obviously it's enticing to have some late bloomers who would help the team more in the short-term by being say 2.5 stars instead of 1.5.
Interested to hear from some people who have been playing TM for a while on what path is best to take.
I usually just go with normal. Good training facilities means I figure I'm better at specifically training them in skills. I'm also unlikely to get a player that can start in my first team straight away if go for an older talent.
Normal also allows me to sell them quicker if they're a 3.5-4 potential, as opposed to a younger talent.
Allegedly
Anyone know exactly who captain works or what they actually affect?
As below from the in game help:
Your captain should preferably be a player with a leader-personality, high professionalism, relatively low aggression and lots of routine. Most of these skills are hidden and you will only know them by thorough scouting of a player.
but does anyone know what it actually does?
"He's operating a turnstile down the left flank"
No idea. I imagine it adds to consistency in some way, just like routine.
Allegedly
Also probably morale or something similar when the team is down, strong captain limits the negative "dropping of the heads" factor and makes it more likely that the team will fight back... also if leading in a tight game I imagine strong captaincy helps your team hang on more often than not - or more often than with a weak captain.
Incredible stamina. No shame. Yellow Fever.
Phoenix fans. We have to win them over one fan at a time.
I used to have a captain that had high aggression and it basically meant that the whole team channelled their inner Roy Keane and started taking players out left, right and center. Lots of cards.
Hmm well I guess that means no one really knows.
Most likely a small stats boost/drop but overall not a big deal who I throw in there I guess if it is a bit of a coin toss on professionism/leadership.
"He's operating a turnstile down the left flank"
At NT level it is considered a big deal, since a lot of the players are at a similar skill level, anything that gives an advantage helps a lot.
Allegedly
Am I doing something wrong. It seems like it takes AGES for my players to gain routine. Ages ago (a season and a half ago) I purchased Soren Kofoed my star attacker. He had a routine of about 5.3 then. He played the rest of that season and all of this season, and he's up to a Routine of 9.9!!!
Should routine take this long to rise?
Incredible stamina. No shame. Yellow Fever.
Phoenix fans. We have to win them over one fan at a time.
It's 0.1 routine per game if they've played 10mins or more. 0.3 per competitive international. So yeah it takes a while.
Allegedly
I've probably asked this before but I've forgotten - how important is routine?
Say - 2.5 star player, routine of 14.3 against a 3 star player with a routine of 2.9. Who would you start?
I think its a collective thing now. So a keeper, I'd definitely start the 2.5 guy. Any other position would probably depend on the rest of that section of the lineup, but normally I'd figure I had enough routine amongst my other defenders for example, and start the 3 star guy - figuring he'll only improve.
Its a tough one though. Think I remember a bit of discussion about it a bit further back in this thread.
Allegedly
Makes sense, thanks. I'm giving all my 3.5-4 star guys 10 minutes at the end of every match regardless of the score so I shouldn't have too many problems.
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